<Monster index="42" categoryid="5026" trainingCategory="grumbil" name="_LT[xml.scrapbook.102]" desc="_LT[xml.scrapbook.267]" activatedIconFile="gfx/gui/Collect_book/GUI_trainingIcon_Act_02.dds" activatedIconX="3" activatedIconY="0" inactivatedIconFile="gfx/gui/Collect_book/GUI_trainingIcon_InAct_02.dds" inactivatedIconX="3" inactivatedIconY="0" combatPowerMin="800" combatPowerMax="3600" trainableRace="0" trainingDay="0" trainingTime="0" trainingSuccessRateMin="0.1" trainingSuccessRateMax="30" trainingReward="<reward_effect>\n <buffer>\n <effect param = "lifemax" amount="+3" />\n <effect param = "staminamax" amount="+2" />\n <effect param = "dex" amount="+2" />\n <effect param = "luck" amount="+2" />\n </buffer>\n</reward_effect>" />
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<Monster index="42" categoryid="5026" trainingCategory="grumbil" name="_LT[xml.scrapbook.102]" desc="_LT[xml.scrapbook.267]" activatedIconFile="gfx/gui/Collect_book/GUI_trainingIcon_Act_02.dds" activatedIconX="3" activatedIconY="0" inactivatedIconFile="gfx/gui/Collect_book/GUI_trainingIcon_InAct_02.dds" inactivatedIconX="3" inactivatedIconY="0" combatPowerMin="800" combatPowerMax="1200" trainableRace="0" trainingDay="0" trainingTime="0" trainingSuccessRateMin="0.1" trainingSuccessRateMax="30" trainingReward="<reward_effect>\n <buffer>\n <effect param = "lifemax" amount="+3" />\n <effect param = "staminamax" amount="+2" />\n <effect param = "dex" amount="+2" />\n <effect param = "luck" amount="+2" />\n </buffer>\n</reward_effect>" />
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